Louis Keiflin 動(dòng)畫(huà)設(shè)計(jì) 作品集
2020.06.03
Born in Japan in 2002, I became interested in animation at a very early age. Since then, I have developed a real passion for animation design, and I have always been fascinated by the integration of cultural elements inside the characters.
I started to discuss the universality of animation. Firstly, I started to draw the character and developed the body elements. Secondly, I use the sketch to create a real character. I thought a lot of questions while I was designing, like will my created character obey the laws of physics such as gravity, force or motion? Which power will my character need to accomplish his mission?
For me, animation is also related to historical or cultural elements and it can be very beneficial so as to raise awareness among the audience. Meanwhile, I believe the role of animation is to educate and entertain.
我于2002年出生于日本,在兒時(shí)就對(duì)動(dòng)畫(huà)產(chǎn)生了興趣。也是從那時(shí)起,我對(duì)動(dòng)畫(huà)設(shè)計(jì)漸漸產(chǎn)生了濃厚的熱情,并且我對(duì)動(dòng)畫(huà)人物中使其完整的文化元素十分著迷。
我開(kāi)始去探討動(dòng)畫(huà)的廣泛性。首先,我開(kāi)始去繪制動(dòng)畫(huà)角色和發(fā)展它的身體元素,緊接著我根據(jù)繪畫(huà)好的草圖去創(chuàng)造真正的人物。在創(chuàng)作中我思考了很多問(wèn)題,比如我創(chuàng)造的角色要遵循基本的物理規(guī)則么?比如重力、武力或者動(dòng)勢(shì)?我創(chuàng)造的形象需要什么能力去完成它的任務(wù)等。
對(duì)于我來(lái)說(shuō),動(dòng)畫(huà)也跟歷史和文化元素有關(guān)系。并且我認(rèn)為動(dòng)畫(huà)對(duì)引起觀眾的意識(shí)來(lái)說(shuō)非常有好處。同時(shí),我也相信動(dòng)畫(huà)角色有教育和娛樂(lè)的作用。